• User Experience & Design

How to Create Custom Shaders for a diamond in Three Js

Published On: 16 September 2024.By .
Creating a Sparkling Diamond Shader in Three.js with three-mesh-bvh
Three.js  ·  Custom Shaders  ·  Diamond Rendering

Creating a Sparkling Diamond Shader in Three.js

Three.js makes WebGL far easier to work with, but custom shaders are where things start to feel truly special. In this guide, we walk through how to use Three.js with the three-mesh-bvh library to transform a regular diamond model into a sparkling, refractive object with more realistic internal light behavior.

Three.js
GLSL
three-mesh-bvh
Refraction
WebGL

Published: 2026  ·  By Auriga IT

2
Core Libraries
2
Shader Types
2.4
Diamond IOR
1+
Internal Bounces
01 - Introduction

Why Use Custom Shaders for Diamonds?

Three.js is a powerful 3D library that simplifies WebGL and makes it practical to build interactive scenes, complex objects, and custom rendering effects in the browser.

If you are working with a diamond model and want it to feel more alive, custom shaders let you go beyond standard materials. With the help of three-mesh-bvh, you can simulate internal reflections, refractions, and chromatic splitting to create a much more convincing sparkling look.

Before following this workflow, it helps to already understand basic custom shader concepts in Three.js and have a diamond model prepared for use in your scene.

02 - Concepts

What Are Three.js and Shaders?

01
What Is Three.js?
Three.js is a JavaScript library for building 3D graphics on the web. It provides geometry, lights, materials, cameras, loaders, controls, and rendering tools in a much more developer-friendly way than raw WebGL.
02
What Is a Vertex Shader?
A vertex shader processes each vertex of a mesh and determines where it appears on screen after all transformations are applied.
03
What Is a Fragment Shader?
A fragment shader calculates the color of each visible pixel. This is where reflections, refractions, color shifts, glow, and many advanced visual effects happen.
04
Why Custom Shaders?
Custom shaders give full control over appearance, making it possible to create effects that standard materials cannot reproduce well.
03 - Setup

Install the Required Libraries

Before building the shader, install both three and three-mesh-bvh in your application.

Terminal
npm install three
npm install three-mesh-bvh

The three-mesh-bvh package is especially useful here because it helps accelerate ray intersection logic for complex geometry like diamonds.

04 - Scene Setup

Create a Basic Three.js Scene

The first step is to create a scene, set up a perspective camera, create a WebGL renderer, and start a render loop.

Basic Scene
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
  75,
  window.innerWidth / window.innerHeight,
  0.1,
  1000
);

const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

camera.position.set(0, 1, 5);

function animate() {
  requestAnimationFrame(animate);
  renderer.render(scene, camera);
}
animate();
05 - Model Loading

Load the Diamond Model

Once the scene is ready, load your diamond object. Three.js supports several file types such as OBJ, GLTF, and JSON. In this example, the model is loaded in OBJ format and the custom shader material is applied to mesh children during traversal.

OBJ Loader Example
loader.load(
  'path/to/diamond.obj',
  function (loadedObject) {
    loadedObject.traverse(child => {
      if (child instanceof THREE.Mesh) {
        child.material = diamondMaterial;
      }
    });
    scene.add(loadedObject);
  },
  function (xhr) {
    console.log((xhr.loaded / xhr.total * 100) + '% loaded');
  },
  function (error) {
    console.error('An error happened', error);
  }
);
06 - Shader Material

Build the Diamond Shader

The custom diamond material uses THREE.ShaderMaterial and includes uniforms for environment reflections, BVH acceleration, refraction index, bounce count, chromatic aberration, and color tuning.

Imports and Parameters
import {
  MeshBVH,
  MeshBVHUniformStruct,
  BVHShaderGLSL,
  SAH
} from '../../vendor/three-mesh-bvh';

const params = {
  color: '#ffffff',
  bounces: 1.0,
  ior: 2.4,
  aberrationStrength: 0.01,
  fastChroma: false,
  animate: true,
};
Environment and Material Setup
const environmentPromise = getRGBELoader().load('/img/env-gem-2.hdr');

let environment = environmentPromise;
environment.mapping = THREE.EquirectangularReflectionMapping;
environment.generateMipmaps = true;
environment.minFilter = THREE.LinearMipmapLinearFilter;
environment.magFilter = THREE.LinearFilter;

const diamondMaterial = new THREE.ShaderMaterial({
  uniforms: {
    envMap: { value: environment },
    bvh: { value: new MeshBVHUniformStruct() },
    projectionMatrixInv: { value: camera.projectionMatrixInverse },
    viewMatrixInv: { value: camera.matrixWorld },
    resolution: { value: new THREE.Vector2(window.innerWidth, window.innerHeight) },
    bounces: { value: params.bounces },
    ior: { value: params.ior },
    color: { value: new THREE.Color(params.color) },
    fastChroma: { value: params.fastChroma },
    aberrationStrength: { value: params.aberrationStrength },
  },
  vertexShader: `...`,
  fragmentShader: `...`,
});

The key idea is that the fragment shader simulates how light travels through the diamond, bounces internally, and exits with refracted or color-split directions.

07 - Key Parameters

Important Shader Controls Explained

Parameter Purpose Why It Matters
bvh Bounding volume hierarchy structure Speeds up ray intersection tests inside complex geometry
ior Index of refraction Controls how strongly light bends through the diamond; 2.4 is typical
bounces Number of internal reflections More bounces improve realism but increase cost
aberrationStrength Chromatic aberration amount Creates subtle rainbow splitting for more sparkle
envMap Environment reflection texture Provides the reflected lighting data seen in the gem
08 - Visual Realism

Advanced Shader Techniques for Diamonds

01
Total Internal Reflection
This causes light to bounce inside the diamond instead of escaping immediately, producing the kind of brilliance gems are known for.
02
Chromatic Aberration
This separates light into multiple color channels, helping create subtle spectral highlights.
03
Multiple Bounces
Simulating more than one internal reflection can improve realism, though it also adds GPU cost.
09 - Performance

Optimizing Shader Performance

Use MeshBVH: The three-mesh-bvh library dramatically reduces the number of intersection tests required for ray-based effects.

Reduce Ray Bounces: Higher bounce counts can look better, but they add more work per pixel.

Lower Resolution: On lower-end devices, rendering at a reduced resolution and upscaling can help preserve smooth performance.

10 - Post Processing

Add Bloom and Final Image Effects

To help the diamond stand out even more, consider adding post-processing such as bloom or tone mapping. These can make highlights feel brighter and more cinematic.

Post Processing Example
const composer = new THREE.EffectComposer(renderer);
composer.addPass(new THREE.RenderPass(scene, camera));
composer.addPass(new THREE.BloomPass());

function animate() {
  requestAnimationFrame(animate);
  composer.render();
}
animate();
11 - Debugging

Debugging and Troubleshooting Shaders

01
Visualize Intermediate Results
Output simple colors, normals, or direction vectors first to verify your calculations before layering complex effects.
02
Use WebGL Debugging Tools
Tools like WebGL Inspector or the Three.js editor can help inspect state and shader behavior.
03
Monitor Performance
Track frame rate and GPU load so the shader remains visually strong without becoming too expensive.
12 - Final Touches

Polish the Result with Motion and Interaction

Once the shader is working, you can push the presentation further with interaction and animation. Rotating the diamond, changing the light angle, or animating the camera can showcase the internal effects more effectively.

13 - Conclusion

The Result: A More Convincing Diamond Shader

Custom shaders in Three.js unlock visual effects that standard materials cannot easily match. By combining internal reflection, refraction, chromatic aberration, and BVH-accelerated ray logic, you can create a diamond that feels far more dynamic and realistic in the browser.

With Three.js and three-mesh-bvh, it becomes practical to build rich 3D experiences that look impressive while still staying interactive and web-friendly.

Build Richer 3D Web Experiences

If you are exploring custom shaders, interactive product visuals, or advanced WebGL experiences, we can help turn complex rendering ideas into polished browser-ready results.

Talk to Our Experts →
14 - Reference

Reference Link

Three.js Shader Guide
×
Auriga IT

Blog · Creating a Sparkling Diamond Shader in Three.js with three-mesh-bvh · © Auriga IT 2026

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